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Messages - cupid_the_conqueror

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1
General Discussion / Re: Is the development still being rebooted?
« on: July 04, 2018, 07:51:22 am »
Don't trust anything any of the "devs" say. I've talked to them both too, and its clear they don't want to give us the truth. They offer lies and false hopes. Its unrealistic to expect anything to happen after a failed kickstarter, poor marketing, dev disappearance, website removal, investor vs studio lawsuit and not to mention a abused and mishandled fan base.

Hate to say it, but he's dead jim.

2
Introductions / Re: Im back too!
« on: July 04, 2018, 07:45:40 am »
Annoying that they didnt list this forum in the community section. But I guess there is nothing but bad publicity here due to  proof of dev incompetence

3
General Discussion / Re: Rawbots development restart discussion
« on: June 04, 2018, 12:01:20 am »
Time flys man... time flys..

If the had just released the source code we could have modded it into a playable game by now..

Is that weird Russian logo still up on the original rawbots.com domain? "Doubters will be shamed"?
Seems the doubters have been proven...

4
General Discussion / Re: Rawbots development restart discussion
« on: September 17, 2017, 06:47:31 am »
Jesus guys, its been a few months again with nothing but silence! Was nothing learned from last time around? Hell don't even talk about the game,  talk about what you had for breakfast. Better then seeing the dev-screen  go dark.

5
Screenshots & Videos / Re: Owl's builds
« on: May 10, 2017, 03:53:07 pm »
Baller!

6
Introductions / Re: Petit Scarabee
« on: May 10, 2017, 03:37:46 pm »
Yea its slowed down quite a bit, but thats the nature of rawbots love, its an "on the backburner" kinda thing. People get busy with life and other things right?

7
Introductions / Re: Petit Scarabee
« on: February 24, 2017, 05:21:02 am »
You bet they are slow! Welcome friendo, enjoy peruseing the forum! Its a shame we don't have access to the old forum however, this one runs outta stuff to read!

8
Screenshots & Videos / Re: Wheeled mass driver
« on: February 24, 2017, 05:18:21 am »
Dude that is baller! +1!

9
Development / Re: Reboot
« on: February 24, 2017, 05:11:57 am »
Im pretty much a ghost these days given the approaching takeoff of my military career. But I figured I would chime in here...

With the newest AMD cpu line pushing the market even further down the mutli core path (8 real with up to 16 hyper threads) beacuse of the obvious  computational benefits, we can safely assume the core wars has started. Intel has rumored to be working on a new 12 core cpu.

The future is going to be filled with heavily multithreaded applications. Heck most AAA games support the quad core standard! And developers aren't shying away from getting the most out of 8 and 10 core machines thanks to a whole WACKLOAD of work being done by software development engineers for the back end stuff that makes game engines tick. And the benifits of this shift can also be seen in the server market (22 core xeons anybody?). With companies like amazon investing huge sums into developing cloud networking like lumberyard to support future MMO and streaming demands.

Obviously as a sandbox and as a simmulation Rawbots will benefit highly from this increase in multithreaded power. Heck multiplayer might actually happen given the general increase in data putthrough.  But what kind of hardware is the development team aiming for?

Alotta development teams who know that their cycle could be 5+ years aim their highend for hardware that doesnt even exist yet, knowing it'll be there when they get there.

The simmulation of 100 moving parts and 1000 VP hexes across a multi player instance sounds like it takes alot of juice. Lord knows the current rawbots could bring an i7 6600k to a standstill. What kind of hardware is future rawbots going to be aiming for? Will the average gamer have it by then?

Im excited to see, keep up the good work!

10
Challenges / Re: Planetary ACL
« on: December 09, 2016, 05:43:47 am »


I suppose at this point it would be worth seeing if two fast bots are even capable of hitting each other with unguided projectiles.

I can accurately fire a dumbfire rocket with launch velocities exceeding 5k, it may phase through the target some of the time, but the targets speed is pretty much irrelevant. But as for plasma weapons? I doubt two fast plasma bots could hit eachother even if they programmed lead time, the bullets just move too slow

11
Take a look at my AutomaticBallisticRocketTurret the rocket should be easy enough to separate from the rest of the turret. the jet just has a thrust of 2,000 and I turn it off after velocity = 2,000

mind you my speed is so fast I don't really worry too much about getting that ballistic drop until the range is REALLY far.

12
Introductions / Re: Im back
« on: December 02, 2016, 08:00:12 am »
welcome! correct me if im wrong, where you not the genius who developed the SCUD launcher bot?

13
Screenshots & Videos / Re: Marvins Creations
« on: December 01, 2016, 05:36:26 am »
ladies and gentlemen the marvelous marvin never fails to impress! unlike me.. god the goblinABRT was bad..

14
Screenshots & Videos / Re: Random Screenshots
« on: November 29, 2016, 02:40:07 am »


rocketwhale! still a ways off, but one day...

15
Introductions / Re: Hey Guys!
« on: November 28, 2016, 07:57:54 pm »
Howdy! Good to see some more folks coming back out of the wood work! Pressureline needs to be taken off the king ping spot of the ACL

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