Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PressureLine

Pages: [1] 2
1
Community Notices / Oops! Something went wrong.
« on: September 08, 2017, 12:22:14 pm »
So Hein and I were forced to shut the site down for a few weeks until we managed to get a bit of a spam situation under control. Now that it is, and the reason for the 'your website is being used to send unusually large volumes of emails, please investigate' messages we were receiving has been resolved we've been able to bring the site back online. Currently new user registrations are disabled, but I will fix that up over the coming days.

Sorry for the inconvenience!

2
General Discussion / Rawbots development restart discussion
« on: November 12, 2016, 12:36:56 am »
Hi All!

neil has announced the resumption of development of Rawbots. Discuss your hopes, dreams and fears here.



Coming soon™ to an Unreal Engine near you?




Hi all,

Yes, we've switched over to Unreal Engine and it is going to be basically a rewrite of the code. The benefits are hopefully a much more optimized physics engine and multiplayer. I know the community and also us have been hoping for multiplayer for a long time, now we can have it.

As for peerplays integration, that will basically facilitate the players having an in-game marketplace where you can sell your creations. Some of you have put in a lot of hours into your creations and this will let you profit from that. Of course, you'll also be able to share your creations for free.

Will share more details as we get more things working. For now we're simply in development mode hoping this all works out.

Best,
Neil

3
General Discussion / What makes Rawbots a good/bad game?
« on: April 10, 2016, 12:59:22 pm »
Rawbots is a great game, but also has some serious flaws. What makes Rawbots such a great game to play? What makes Rawbots not such a great game to play?

Not too much ranting about 'missing' features (bot parts, multiplayer, objectives etc) this is more about things already in the game that make it fun/not-fun to play.

Also, please try to collect your thoughts before posting, and bullet-point lists are fantastic.

4
Community Notices / Skype chitchat channel
« on: April 02, 2016, 12:42:06 am »
We have a Rawbots Club general chitchat Skype channel up, PM me or cupid for details :)

Also, once you have the details, feel free to send an invite to anyone you know who might be interested.

5
Development / Where to from here?
« on: March 29, 2016, 11:49:50 am »
So... I'm really starting to hit a wall with 'unofficial' development in terms of "what is actually feasible." I'm sure there are still a few tweaks I can make here and there, but none of the truly fundamental aspects of the game are all that open to editing by me. I also have it on good authority that the multiplayer builds of Rawbots never really worked (not in an en-masse playable way), and I doubt any real work was ever done on a workable in-game economy.

So where to from here? Just play Rawbots for what it is, as it is currently? Keep trying to push XFM as far as I can? Re-build in Unity? Re-build on some other engine? Build a different game based on the same concepts with a totally different style?

I really don't know at this point :-\

6
Challenges / 'The Loop' Challenge
« on: March 26, 2016, 01:28:24 am »
Original map by rawbots.net user 'Crohixis'



The challenge is simple: Get your bot around the loop:
  • Freestyle: No restrictions, use whatever parts you need.
  • Trickster: No jets or hovers.
  • Oldschool: No jets, hovers, fins, or hooks.

Download the loop map from here.

7
Tutorials & Guides [RU] / Видео Инструкции [RU]
« on: March 19, 2016, 10:39:14 pm »


8
General Discussion / Autonomous Combat League - Bot Workshop
« on: March 19, 2016, 11:34:49 am »
Welcome to the Autonomous Combat League Bot Workshop

This thread is a place to share your ideas & WIPs, and get help with construction, coding or any other aspect of building a combat bot for the ACL. To recap:

Competition/Construction Rules:
  • One Flux Capacitor per Plasma Cannon
  • Grenades may only be activated once per launch and must be carried on the bot when it is spawned from the blueprint.
  • Bind a key to start/stop the drive, weapons and aiming systems (use ‘X’)
  • Link a ‘spare’ Continuum to the rest of the bot via code (the ‘highlight’ color input is a good way to do this) so that the Continuums can be connected together to start all the bots simultaneously. Make it obvious which Continuum is the ‘spare’ one.
  • No Hypercube/Hypercannon weapons (possibly subject to revision if someone can come up with a convincing reason to allow them)
  • Some arenas may not have detectable floors, please make cliff/edge detection systems on/off-able.
  • Ensure your bots are capable of reliably driving up and down ramps without assistance.
  • Flying/Hovering bots should remain within the confines (vertically AND laterally) of the arena. Going out of the top of the arena by a little bit is no big deal, but no flying way out of the arena to make an attack run.
  • An entry may consist of several separate bots that may operate individually or co-operatively.
    • The entry must consist of a single blueprint
    • The total part count of all of the bots in the entry determine the weight class (see the Classes section below)
  • Make note of any special conditions with using your bot (keep these to a minimum!)

Classes:
  • Parts used to: Connect different sections of a multi-part bot, provide altitude control or provide central on/off control are not counted towards the part limit.
  • Lightweight: <=25 parts
  • Middleweight: 26-50 parts
  • Heavyweight: 51-75 parts
  • Unlimited: >75 parts
  • Unlimited class bots may also include bots which don’t comply with some of the other rules.

*edit* 29/03/2016: Weight classes update

10
Screenshots & Videos / Random Screenshots
« on: March 17, 2016, 11:45:31 am »
Lets try and get one Rawbots screenshot, per user, per day!


11
Community Notices / Rawbots part and operand avatars
« on: March 16, 2016, 11:22:03 pm »
Hi everyone.

Just a note that I have loaded all the VP-grid icons from Rawbots for parts and operands as avatars for use on this forum.

12
Challenges / Autonomous Combat League
« on: March 16, 2016, 10:13:13 am »
Welcome to the Autonomous Combat League!

This thread is dedicated to battles between autonomous bots in Rawbots. It is intended to be a fun and friendly competition between bots and bot builders while providing a bit of spectacle to the Rawbots Club community. Building and programming an autonomous bot requires a fairly high level of effort, so be respectful to your fellow Rawboticists and above all have fun!
 
Competition/Construction Rules:
  • One Flux Capacitor per Plasma Cannon
  • Grenades may only be activated once per launch and must be carried on the bot when it is spawned from the blueprint.
  • Bind a key to start/stop the drive, weapons and aiming systems (use ‘X’)
  • Link a ‘spare’ Continuum to the rest of the bot via code (the ‘highlight’ color input is a good way to do this) so that the Continuums can be connected together to start all the bots simultaneously. Make it obvious which Continuum is the ‘spare’ one.
  • No Hypercube/Hypercannon weapons (possibly subject to revision if someone can come up with a convincing reason to allow them)
  • Some arenas may not have detectable floors, please make cliff/edge detection systems on/off-able.
  • Ensure your bots are capable of reliably driving up and down ramps without assistance.
  • Flying/Hovering bots should remain within the confines (vertically AND laterally) of the arena. Going out of the top of the arena by a little bit is no big deal, but no flying way out of the arena to make an attack run.
  • An entry may consist of several separate bots that may operate individually or co-operatively.
    • The entry must consist of a single blueprint
    • The total part count of all of the bots in the entry determine the weight class (see the Classes section below)
  • Make note of any special conditions with using your bot (keep these to a minimum!)

Classes:
To counter the trend towards increasing bot sizes and combat power it has been decided to class ACL bots by partcount:
  • Parts used to: Connect different sections of a multi-part bot, provide altitude control or provide central on/off control are not counted towards the part limit.
  • Lightweight: <=25 parts
  • Middleweight: 26-50 parts
  • Heavyweight: 51-75 parts
  • Unlimited: >75 parts
  • Unlimited class bots may also include bots which don’t comply with some of the other rules.

Suggestions:
  • Give your bot a name. It is much easier to refer to a bot called “Buzzcut” then “PressureLine’s bot with the laser saw.”
  • Choose a color. The ‘color_a’ of Floaters and ‘highlight’ of Continuums are good part choices for making your bot visually distinctive.
  • It is recommended to use a drive system that tracks targets to maximise time spent in actual combat.

Creating Arenas:
  • Outer walls should be at least 3 hexes higher than the lowest point in the arena.
  • Ensure any switches or buttons are protected from the battle area to prevent accidental activation/deactivation.
  • Please note if the arena contains cliffs or other areas where bots can fall and be overturned.
  • Large amounts of grass can cause slowdowns, use it as a garnish only.
  • Bots cannot detect Lava or Ice separately from Earth/Metal. Use caution when placing these hexes in your arenas.

Running battles:
  • Download and use XFM v0.5, a mod that contains various fixes and rebalancing to make combat more interesting, as well as the addition of inverse trig functions (which will cause the game to crash if used on an version of Rawbots which does not have the functions availible)
  • Simply download the bots and the arenas, set up the battle and press Go!
  • Take pictures and videos, write battle reports and review competitors.
  • A bot is classed as destroyed when it is no longer capable of taking active offensive action (eg an immobilised melee bot, a grenade launching bot that is out of ammo etc)

It is probably worth keeping this thread for entry announcements and results discussions. Please use the Combat Bot Workshop thread for discussing the construction and programming of competing bots (feel free to debate the merits [or otherwise] of bots and arenas here though).

*edit* 28/03/16 - Change to weight class rules

13
Tutorials & Guides [EN] / Video Tutorials [EN]
« on: March 14, 2016, 10:26:53 am »
There have been quite a few Rawbots video tutorials made over the past few years, post 'em as you find 'em:

14
Community Notices / Account Activation Emails
« on: March 10, 2016, 09:32:46 pm »
Since it is likely that some spam-protection services on people's inboxes will be tagging the activation emails as spam, I will try and get around to manually activating accounts once a day.

Otherwise just remember to check your spam/junk/clutter inbox if your activation email is missing.

15
Community Notices / Welcome to the Rawbots Club Forums!
« on: March 10, 2016, 10:51:36 am »


Welcome to the Rawbots Club Forums!

The goal is to build back the community that was lost when the rawbots.net site was shut down in 2014. So post your screenshots, videos & bot blueprints, and let's all just enjoy playing the greatest construction and programming physics-based sandbox game there is!

There are also Rawbots Game, Bot, Map and Mod downloads available for registered forum users, signing up is free and only takes a few seconds, so register and come say hi!

Pages: [1] 2