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Messages - z26

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1
General Discussion / Re: Is the development still being rebooted?
« on: July 09, 2018, 06:49:43 am »
Seems like Neil isn't joinable on facebook anymore

2
Introductions / Re: Im back too!
« on: June 10, 2018, 08:05:53 am »
Hi.

By using a lot of lava hexes and a water planet I've actually made an ocean planet with a damaging lava surface.  It takes some time to load because there are many hexes but it works.
download link: https://drive.google.com/open?id=1f9Lg_juQ442t_l8ue4vKG8bquxlrYVz7


I think there was supposed to be an announcement about rawbots this month, but nothing has happened so far except from this new website https://rawbots.github.io/

3
General Discussion / Re: Rawbots development restart discussion
« on: March 03, 2018, 04:30:29 am »
Indeed, I've been playing rawbots today.  We're still there, but we kinda keep to ourselves.  We do have a skype group chat that is a bit more active than the forum, if you are interested.  I have to admit that dilluting our presence on several platforms is not the smartest move given how little activity there is.

I've told these devs already that communication is important, but they don't seem to share the sentiment from their actions...

4
Screenshots & Videos / Re: Owl's builds
« on: April 12, 2017, 04:52:49 am »
The transmission is pretty cool.

5
Challenges / Re: Mini challenge: Extreme hill climb
« on: April 07, 2017, 04:14:32 am »
A while ago i've made a second bot for the loop, using mass driving tech that can stay upside down for an undefined amount of time.
I guess my easy entry of this is already ready

the slinky is a "walker" that can easily do this, doesn't deserve the extreme category imo

Oh and yeah, your track totally is a interplanetary roadway.

sorry for sucking the fun out of everything :p

(actually making a roadway between two or more planets might be cool, might give a sense of how smaller the map is than it looks)

6
Challenges / Re: Mini challenge: Extreme hill climb
« on: April 06, 2017, 12:02:33 am »
no hooks allowed?

what are the rules on continuum mass manipulation?

7
Introductions / Re: Petit Scarabee
« on: March 30, 2017, 03:09:20 am »
Our last interactions were in a skype chat where we came up with 2 pistons engines.

Not everything shared between us ultimately ends up in this forum.

8
Screenshots & Videos / Re: Wheeled mass driver
« on: February 24, 2017, 04:56:53 pm »
Yes, no.  the 3 continuui stages  are axially spaced apart by a small gap, which I've done to be sure they don't clash, but I don't know if that is truly necessary.  This can be seen visually by spawning the blueprint, the blocks are first aligned before they spread out.

Two types of accuracy errors are present: firing not in a straight line and firing with much less velocity than wanted.  The second type is more frustrating in my opinion.  It can happen even when there is only a single continuum left in the cannon
(i guess this happens because the block is interacting with the piston head, should I add a gap there?)

Rockslide is surprisingly easy to distract by shooting at it, it's just not made to filter out random parts flying around.  This helps my cannon a lot, but should be partly preventable by ignoring parts moving TOO fast.  A more complete solution would be more complex however.

This physical cannon has a good ammo parts to total parts ratio.  Maybe a more accurate 4 cannons with 6 continuui each would be possible, but the aiming and shooting system would be much bulkier. having a 1 or 2 x 6 system (one cannon on each end with a secondary weapon might me the most sensible, pragmatic option if the goal is to make an acl bot, but making something with only a physical cannon would be more impressive.

Normal segways need to lean to go forward/backwards.  The jets however apply a force directly to the center of mass, while the wheels only manage the vertical aiming angle (balance) + turning.

I've experimented with a complex camera system to avoid wasting shots, but that system is cpu intensive and the bot is very sensitive to performance issues (ruins the cannon accuracy)  Make sure you don't have a lot of code loaded in the vp screen or the bot will suffer

9
Screenshots & Videos / Re: Wheeled mass driver
« on: February 24, 2017, 08:19:49 am »
Thanks.

blueprint https://www.dropbox.com/s/b0p14s1i4mdegln/bp_dicycle31?dl=0

If anything confuses you feel free to ask me about it.

10
Screenshots & Videos / Wheeled mass driver
« on: February 23, 2017, 09:45:08 pm »
Hi,

I've made this bot a while ago and its unfinished, but with me being busy + new rawbots coming eventually (will turn it obsolete probably) I think its better that I share it right away.  If anyone wants the blueprint feel free to request it (it also contains a complicated vision system that probably impact the game's performance, but that is easy to remove)


11
Development / Re: Reboot
« on: February 03, 2017, 06:05:47 pm »
The bendy joints ironically seems to help in that video, working as a suspension.  The wheels seems quite grippy, but bouncy

Oh, and "custom wheel physics" got me curious.  AFAIK most games don't actually need to simulate rotating cylinders and so don't bother doing it, so I'm curious about Rawbots' approach.

Multithreaded physics is good to hear, dunno how it works internally however. Have parts distributed between threads, or instead something more complex?

12
Screenshots & Videos / Re: Random Screenshots
« on: February 02, 2017, 10:36:19 pm »
It feels strange to see a rawbot inside a realistic world.

Oh and the central continuum's edges looks straight, so probably not the camera.

13
Challenges / Re: Planetary ACL
« on: December 07, 2016, 10:24:03 pm »
What kind of planet size do you have in mind?  With planets that are too big this will eithier turn into a missile contest or a game of hide and seek, depending on how much ground cover there is.  With planets that are too small, being pushed out of the planet will be pretty easy (overlapping two planets for stronger grav might help with that)  So I guess there is a certain range of sizes that offer the best experience.

14
Haha, playing fetch with an hypercube, thats clever.

15
I cannot see the video in the last post, "This video is private"

Btw i have no solution to your problem, but you inspired me to give another go at a failed project of mine.  Thanks for that :p

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