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Messages - cupid_the_conqueror

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1
General Discussion / Re: Rawbots development restart discussion
« on: September 17, 2017, 06:47:31 am »
Jesus guys, its been a few months again with nothing but silence! Was nothing learned from last time around? Hell don't even talk about the game,  talk about what you had for breakfast. Better then seeing the dev-screen  go dark.

2
Screenshots & Videos / Re: Owl's builds
« on: May 10, 2017, 03:53:07 pm »
Baller!

3
Introductions / Re: Petit Scarabee
« on: May 10, 2017, 03:37:46 pm »
Yea its slowed down quite a bit, but thats the nature of rawbots love, its an "on the backburner" kinda thing. People get busy with life and other things right?

4
Introductions / Re: Petit Scarabee
« on: February 24, 2017, 05:21:02 am »
You bet they are slow! Welcome friendo, enjoy peruseing the forum! Its a shame we don't have access to the old forum however, this one runs outta stuff to read!

5
Screenshots & Videos / Re: Wheeled mass driver
« on: February 24, 2017, 05:18:21 am »
Dude that is baller! +1!

6
Development / Re: Reboot
« on: February 24, 2017, 05:11:57 am »
Im pretty much a ghost these days given the approaching takeoff of my military career. But I figured I would chime in here...

With the newest AMD cpu line pushing the market even further down the mutli core path (8 real with up to 16 hyper threads) beacuse of the obvious  computational benefits, we can safely assume the core wars has started. Intel has rumored to be working on a new 12 core cpu.

The future is going to be filled with heavily multithreaded applications. Heck most AAA games support the quad core standard! And developers aren't shying away from getting the most out of 8 and 10 core machines thanks to a whole WACKLOAD of work being done by software development engineers for the back end stuff that makes game engines tick. And the benifits of this shift can also be seen in the server market (22 core xeons anybody?). With companies like amazon investing huge sums into developing cloud networking like lumberyard to support future MMO and streaming demands.

Obviously as a sandbox and as a simmulation Rawbots will benefit highly from this increase in multithreaded power. Heck multiplayer might actually happen given the general increase in data putthrough.  But what kind of hardware is the development team aiming for?

Alotta development teams who know that their cycle could be 5+ years aim their highend for hardware that doesnt even exist yet, knowing it'll be there when they get there.

The simmulation of 100 moving parts and 1000 VP hexes across a multi player instance sounds like it takes alot of juice. Lord knows the current rawbots could bring an i7 6600k to a standstill. What kind of hardware is future rawbots going to be aiming for? Will the average gamer have it by then?

Im excited to see, keep up the good work!

7
Challenges / Re: Planetary ACL
« on: December 09, 2016, 05:43:47 am »


I suppose at this point it would be worth seeing if two fast bots are even capable of hitting each other with unguided projectiles.

I can accurately fire a dumbfire rocket with launch velocities exceeding 5k, it may phase through the target some of the time, but the targets speed is pretty much irrelevant. But as for plasma weapons? I doubt two fast plasma bots could hit eachother even if they programmed lead time, the bullets just move too slow

8
Take a look at my AutomaticBallisticRocketTurret the rocket should be easy enough to separate from the rest of the turret. the jet just has a thrust of 2,000 and I turn it off after velocity = 2,000

mind you my speed is so fast I don't really worry too much about getting that ballistic drop until the range is REALLY far.

9
Introductions / Re: Im back
« on: December 02, 2016, 08:00:12 am »
welcome! correct me if im wrong, where you not the genius who developed the SCUD launcher bot?

10
Screenshots & Videos / Re: Marvins Creations
« on: December 01, 2016, 05:36:26 am »
ladies and gentlemen the marvelous marvin never fails to impress! unlike me.. god the goblinABRT was bad..

11
Screenshots & Videos / Re: Random Screenshots
« on: November 29, 2016, 02:40:07 am »


rocketwhale! still a ways off, but one day...

12
Introductions / Re: Hey Guys!
« on: November 28, 2016, 07:57:54 pm »
Howdy! Good to see some more folks coming back out of the wood work! Pressureline needs to be taken off the king ping spot of the ACL

13
General Discussion / Re: Rawbots development restart discussion
« on: November 15, 2016, 04:31:16 am »
I dont think its possible for rawbots to pull off a cash grab if it wanted to. The player type is too niche, you could never sustain the churn a P2W game requires! As for the paid cosmetics, its an industry standard at this point and I think it wouldn't be too harmful. I am much more okay with an upfront cost , with the possibility of increasing that commitment down the road, than a subscription. EX: I dropped 240$ over two years on planetside 2 just buying ingame stuff as I wished, but dropped WoW because I felt like I wasn't getting enough game time for the 15$ a month subscription. Based on how "full" the final release of rawbots is, I could easily see 60$ upfront with another 60$ optional content for down the road.

as for rawbots "gold" , A model similar to RoboCraft would be fine, as you caaaaan buy blueprints with ingame currency, but its much faster to just buy one for a couple bucks.

also I noticed on the blueprint page designer and programmer have two different names. I wonder if they have plans for allowing us to create community bulletin "quests" so to speak. Like I can post a need for one of my bots to be programmed, and offer a price, or I can request a bot to fill a roll, and pay other players to design and program said bot?

still I really hope investors get interested in rawbots. I think I speak for everybody here when I say I love the concept and that the gaming industry really needs a good robot building game again.

14
General Discussion / Re: Rawbots development restart discussion
« on: November 12, 2016, 04:44:14 pm »
thank you Sleeping_owl for finding these tidbits. More discussion on rawbots from the bitcoin threads

" There is a long thread at bitcointalk that has some discussion about what is happening to Rawbots.
https://bitcointalk.org/index.php?topic=1462351.msg16615931#msg16615931
https://bitcointalk.org/index.php?topic=1462351.msg16293253#msg16293253 "

peerplay looks interesting.

15
General Discussion / Rawbots development restarted discussion thread
« on: November 12, 2016, 04:40:22 pm »
Its big news , who is planning a big comeback bot? also, peerplay? Unreal engine? what do you guys think about this?

PeerPlay is basically a gambling plugin for money transfers.. but that wouldn't make sense for Rawbots. Perhaps we'll be able to buy our bots from each other? 

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