Recent Posts

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21
Screenshots & Videos / Re: Owl's builds
« Last post by z26 on April 12, 2017, 04:52:49 am »
The transmission is pretty cool.
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Screenshots & Videos / Owl's builds
« Last post by Sleeping_Owl on April 11, 2017, 08:01:47 pm »
Car inspired by Marvin's build.
Plasma piston engine, 2 gears.
Using only 1 cap per cannon felt right to me, probably because of ACL rules, so it is not surprising that engine is weak for its size.

Blueprint: https://drive.google.com/open?id=0ByzpYkai1-8lNUl0SEcwWWd1Mk0
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Screenshots & Videos / Re: Marvins Creations
« Last post by Sleeping_Owl on April 08, 2017, 01:17:25 pm »
Looks great! It is even unreliable, as the first piston engine should be :)
I like the idea, maybe I'll build another piston engine soon. Currently I have a one cylinder engine that stops after several revolutions.
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Challenges / Re: Mini challenge: Extreme hill climb
« Last post by PressureLine on April 08, 2017, 12:29:02 am »
I think I know what it is, I'll download the map later to check.
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Challenges / Re: Mini challenge: Extreme hill climb
« Last post by MarvinMan on April 07, 2017, 04:02:54 pm »
I wish I knew how to stop the terrain getting screwed up like that. It only seems to happen on some of the stardust style maps.

Hopefully I've still got the half built version somewhere, as that must have loaded properly.
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Challenges / Re: Mini challenge: Extreme hill climb
« Last post by z26 on April 07, 2017, 04:14:32 am »
A while ago i've made a second bot for the loop, using mass driving tech that can stay upside down for an undefined amount of time.
I guess my easy entry of this is already ready

the slinky is a "walker" that can easily do this, doesn't deserve the extreme category imo

Oh and yeah, your track totally is a interplanetary roadway.

sorry for sucking the fun out of everything :p

(actually making a roadway between two or more planets might be cool, might give a sense of how smaller the map is than it looks)
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Challenges / Re: Mini challenge: Extreme hill climb
« Last post by MarvinMan on April 06, 2017, 07:55:32 am »
I'd have said everything like that is fair game for this challenege.

Using hooks implies a walker-like design, which won't be trivial, and I expect mass drives would be tricky to control in this application.

BTW, did the map load correctly? I've just tried to open it again and rawbots has decided that the ramp is now off in space in two pieces somewhere between the planets.
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Challenges / Re: Mini challenge: Extreme hill climb
« Last post by z26 on April 06, 2017, 12:02:33 am »
no hooks allowed?

what are the rules on continuum mass manipulation?
29
Challenges / Mini challenge: Extreme hill climb
« Last post by MarvinMan on April 05, 2017, 11:12:57 pm »
Extreme hill climb mini challenge!

Here's a quick challenge while we wait for the new version of Rawbots to surface. The goal is simple: make it to the top of the ramp, complete the zero-G hairpin and safely get down again.

Easy mode: anything goes. Use jets for as much free propulsion and downforce as you want.
Hard mode: no active downforce. Only use fins for downforce, so you have to keep going or you'll drift off into space.
Extreme mode: none of the above. Show off some more exotic solutions to the problem.

Map

30
Screenshots & Videos / Re: Marvins Creations
« Last post by MarvinMan on April 05, 2017, 09:40:34 pm »
Engine powered car

There isn't really much point to this other that it looks cool. It's a 3 cylinder plasma cannon engine fitted with a propeller. Produces a kinda useful amount of power from 12 caps. The dream is to put an engine like this into a plane that can fly under its own power, which may be feasible with a double acting (two cannons per 'cylinder') design and more caps per cannon. For now it's just fun to crank it over by hand and watch it spin up to speed.

Operation/Controls:
C/T- Trottle. Release set to 0. Controls capacitance, but the caps don't get a chance to fully charge so this doesn't have much effect.

Blueprint

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