Author Topic: Autonomous Combat League  (Read 3168 times)

PressureLine

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Re: Autonomous Combat League - Blizzard
« Reply #90 on: April 09, 2016, 01:48:27 am »
New middleweight competitor!

Blizzard



Weighing in at 49 parts, Blizzard is a middleweight Grenade Shooter capable of tracking and engaging both ground based and aerial opponents.

Get Blizzard here.
« Last Edit: April 09, 2016, 02:22:05 am by PressureLine »
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PressureLine

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Re: Autonomous Combat League - Force Arena
« Reply #91 on: April 09, 2016, 12:22:49 pm »
Just in case anyone missed it, I've completed a new large arena. You can find it here.

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MarvinMan

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Re: Autonomous Combat League
« Reply #92 on: April 09, 2016, 08:30:34 pm »
The new missile bots seem to be very effective, but appear to have trouble getting the launcher stable and properly aligned. In one case the RedEye got right up next to the Blizzard without being fired at, though it got vaporised as soon as it moved away a bit.

I'll make a new thread for ARL stuff so this one doesn't get too derailed. On a somewhat related note, the navigation system on my automated racing bot works surprisingly well in the bigger ACL maps without any difficult corners.

EDIT: ARL thread is up.
« Last Edit: April 09, 2016, 09:00:13 pm by MarvinMan »

PressureLine

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Re: Autonomous Combat League
« Reply #93 on: April 09, 2016, 10:11:56 pm »
Yeah, I made some big changes to the code dealing with launch and detonation timing, which has made it a lot more effective.
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PressureLine

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Re: Autonomous Combat League
« Reply #94 on: April 16, 2016, 11:16:54 am »
Well, made the version of RockSlide that I had originally intended to make, but it's nothing new really.
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PressureLine

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Re: Autonomous Combat League - FireBug
« Reply #95 on: April 21, 2016, 11:32:55 am »
New middleweight competitor!

FireBug



Weighing in at 50 parts, FireBug is a middleweight Plasma Shooter capable of tracking and engaging both ground based and aerial opponents.

Get FireBug here.
"Never assume that anything you've never seen before is benign. Most particularly not something that says 'MARINES' on it."

MarvinMan

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Re: Autonomous Combat League
« Reply #96 on: April 21, 2016, 05:53:26 pm »
I've had a bit of a play with that and run a couple of 1v1 matches. It works, but it doesn't seem to have enough damage output to match the single turret bots. With higher output turrets or a laser for close range targets it should be very effective.

One thing I noticed was that a lot of the bots have their turrets at the same height, so they are prone to getting disarmed without taking much other damage, especially when the bots get close.

PressureLine

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Re: Autonomous Combat League
« Reply #97 on: April 21, 2016, 10:55:25 pm »
Yeah, the single-cannon turrets really don't have enough punch, although in the 1v1's I did it was always around 50/50 on win or lose. I consider FireBug to be more of a test-bed for the targetting and aiming systems anyway, and in that I consider it a success.
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PressureLine

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Re: Autonomous Combat League - MudSlide
« Reply #98 on: June 18, 2016, 12:18:06 pm »
New middleweight competitor!

MudSlide



Weighing in at 47 parts, MudSlide is a middleweight Plasma Shooter capable of tracking and engaging both ground based and aerial opponents.

Get MudSlide here.
"Never assume that anything you've never seen before is benign. Most particularly not something that says 'MARINES' on it."

MarvinMan

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Re: Autonomous Combat League
« Reply #99 on: June 19, 2016, 11:52:32 am »
That could be one of the most effective combat bots so far. The armour con tank a lot of damage and the redundancy in the turret helps it stay in the game. The only problem I found with it was that it had a bit of trouble with getting stuck on the small steps where ramp pieces don't fit together properly on corners.

PressureLine

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Re: Autonomous Combat League
« Reply #100 on: June 19, 2016, 12:38:16 pm »
Yeah, I'm really happy with it. I really didn't think that the third cannon would make so much difference compared to RockSlide (although the larger chassis helps a bit with stability and such as well) in terms of effectiveness.

And for my next trick:



Building on the relative success of FireBug, my as-yet unnamed triple-turreted beast (no partcount yet either, hopefully it fits within the rules :D [edit: Only just! 75 parts]) is awakening!
« Last Edit: June 19, 2016, 01:58:18 pm by PressureLine »
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MarvinMan

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Re: Autonomous Combat League
« Reply #101 on: June 19, 2016, 12:56:22 pm »
What's the ground clearance like on that? It looks like it would have a lot of trouble with ramps.

I wonder if it is more effective to have multiple independent turrets or to aim everything at one target at a time?

PressureLine

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Re: Autonomous Combat League
« Reply #102 on: June 19, 2016, 01:10:24 pm »
Ground clearance should be comparable to RockSlide and MudSlide, in the shot posted above the chassis is just sitting on the ground 8)
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MarvinMan

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Re: Autonomous Combat League
« Reply #103 on: June 19, 2016, 06:36:17 pm »
Cool.

I might have a go at putting a basic collision avoidance system on a quadrotor later, seeing the recent pickup in interest in ACL. Hopefully I can get away with parking directly above the target and raining fire (or grenades) down on it without any real need for aim or a movable turret.

PressureLine

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Re: Autonomous Combat League
« Reply #104 on: June 20, 2016, 08:18:40 am »
I've considered doing a rotor-based flyer, but durability is an issue for me.
"Never assume that anything you've never seen before is benign. Most particularly not something that says 'MARINES' on it."