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Messages - Doctor Virus

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1
General Discussion / Re: lets talk about ideas
« on: April 12, 2016, 04:56:31 pm »
The hex plates and pillars do add some variety to the terrain, and it would be good to be able to place them in the same way as the standard terrain hexes. However, you're still building on a small sphere or in an endless void, so the main attraction of the hex plates/big terrain hexes is being able to make large flat areas more quickly.

Any particular reason you're after this information? I assume you're not planning to blackmail the devs into adding all the stuff that people want.

Not completely. Id explain but I promised not to say anything about it.

2
General Discussion / Re: lets talk about ideas
« on: April 12, 2016, 03:23:16 pm »
Some proper armour sections would be nice to have, as current attempts at armour are usually big and bulky, and are usually full of holes.

Collecting resources to make parts or use as fuel would add some depth to the game, but it would presumably require a fairly large world with interesting terrain to be worth doing.

Not sure what you mean about "spawning becomes and pillars".

I meant hex plates. I have strange auto correct.


Simply looking for opinions. Collecting data
erm.. a wee bit vague atm.. could you give an example of what your looking for? 

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General Discussion / lets talk about ideas
« on: April 11, 2016, 11:24:07 pm »
I would like everyone's opinions and ideas about armor, collecting crystals, press and spawning becomes and pillars, and etc.

Collecting data on anything I can

4
General Discussion / Re: Am I the only one who hates jets?
« on: March 18, 2016, 03:16:34 pm »
Agreed cupid.

Its really annoying trying to make bots when the pieces can't even attach from the side we want them too or have too many connections on something that has less than what we need!

5
General Discussion / Re: Map related info/question.
« on: March 18, 2016, 03:14:35 pm »
I'm with cupid on the huge planet thing. My shark needs plenty of swimming space along with lots of land for my H-Ship and V-Ship

6
General Discussion / Re: Doctor in need of ideas
« on: March 15, 2016, 03:15:01 pm »
Bat-bot, hm.. Wait idea in my head.

Good idea!

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General Discussion / Re: Doctor in need of ideas
« on: March 15, 2016, 03:48:06 am »
Look for the skies, my only hint as to what I am building.

Its origin is rather dark.. But if they could use it so can I!

8
General Discussion / Re: Doctor in need of ideas
« on: March 14, 2016, 09:05:52 pm »
Lets say camera sees a part, remembers this part in particular and once it sees it, it chases after it.
This could help create better missles or.. Some other projects I had in mind.

9
Troubleshooting & Getting Started / Re: Will it run
« on: March 14, 2016, 07:28:10 pm »
Guess I'm too quick to choose.

Was rather desperate to play the game.

Saving up for something much more efficient.

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Troubleshooting & Getting Started / Will it run
« on: March 14, 2016, 06:47:22 pm »

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General Discussion / Re: Doctor in need of ideas
« on: March 14, 2016, 04:09:51 pm »
If I could make an automated flyer that seeked a certain part id be golden for an idea straight from the wars

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General Discussion / Re: Doctor in need of ideas
« on: March 14, 2016, 02:29:42 am »
Will do cupid! Also about the fin thing I do agree on their physics acting like they are always in water.

I will attempt a build that can seem the grenade and charge towards it

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General Discussion / Re: Doctor in need of ideas
« on: March 14, 2016, 02:00:33 am »
Flapping wings? Sounds like a challenge.. Will be doing tests on wings.
Folding wings, easy, flapping, not so easy.

It will be a time user for sure.

Time to make me a little birdy!

14
General Discussion / Doctor in need of ideas
« on: March 13, 2016, 10:47:39 pm »
Lately ive been trying to get a laptop and realize "you know everything I really wanted to make ive already tested with"

So I'm asking the users for ideas so I dont bore myself watching a continuum spin on a motor.

I already have about three ideas however they will be kept secret until I am ready to show what my mind thought of as the Virus themed bot series.

Even just examples or random ideas. I'll build anything least once.

This is also a great opportunity for us to talk about projects and get to know each other yes?

15
General Discussion / Re: Walking bot group project
« on: March 13, 2016, 10:41:43 pm »
Ah yes steering is one big issue but some pistons and hooks should do

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