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Messages - cupid_the_conqueror

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31
Challenges / Re: Autonomous Combat League
« on: April 04, 2016, 05:31:36 pm »
Perhaps anti-air missiles would be more effective if they got a burst of acceleration when they were exactly aligned with the target. That should help with attacking ground based targets too, as the missile could align itself at a relatively high altitude, then perform a high-speed dive into the target.

this is really tricky though, I tried to make a short range rocket that would just accelerate super fast to hit its target, and it would either be tooo slow, or clip through the target, or just knock the target flying with the kinetic force before the grenade exploded.

if your traveling at more then 200 velocity, you'll often clip right through the hexterrian

32
Development / Re: Where to from here?
« on: April 03, 2016, 11:36:44 pm »
It would be pretty cool to let bots loose in the minecraft world, especially if weapons could damage the terrain.

actually there is a mod that allows you to program robots to do tasks, but it is a custom linear code and you can't design your own bots. I was going to get into it.. but whats the point if you cant build the bot you program?

heres the link incase anybody is interested

 http://www.computercraft.info/

33
Screenshots & Videos / Re: cupid's rocket volley bots!
« on: April 03, 2016, 07:54:17 pm »
Quote
yea I am kinda surprised nobody has got a dumb fire rocket bot yet into the ACL league
Last time I played rawbots, dumb fire rocket was almost useless in real fight because nobody had a turret with good aim and miss with a rocket is too "expensive".
A proper guided missile is too big for most designs, but you can check my Nest in ACL, it has land missiles.

HOLY SHIT ITS OWL! also, I was working on a bot that could do ballistic calcs to fire accurate rockets at long range targets, but the way the physics bends with the fps makes it impossible as the projectiles flight distorts based on game performance. The only thing is that it aims at a target "part" so it would be useless in ACL

34
Development / Re: Where to from here?
« on: April 03, 2016, 06:17:57 pm »
I got it! All we have to do is insert Rawbots , Homebrew/scrapmechanic and minecraft into a blender and then BLAM, we have the game we want :P

35
Introductions / Re: Back c:
« on: April 01, 2016, 03:15:49 pm »
Welcome back!

I'd be interested to see how people heard that this forum was up. By pure chance I happened to install steam and see the new group activity a few days after everything started up again.

I did slather it all over reddit, imgur and steam. Also I spammed about 50 rawbots youtube videos with the forum link.

36
Development / Re: Where to from here?
« on: March 30, 2016, 05:33:09 pm »
The kick starter was a massive fuckup that pushed investors away. They should have asked for only 30K like TerraTech did (TT's kickstarter was there only to prove they could sell the game to players) And like TerraTech, the parts of the game should have spawned in pre-coded with basic behaviors (so when you drop for motors in a box formation they know to act like car wheels) which could have been altered when the player was competent enough to do so.


But I want to speak my mind on why the development made so many mistakes, and completely failed to capture their market. they were from SALVADOR 



Look at this small speck of a "nation", the national language is Spanish! Who on earth would think that somebody from SALVADOR could properly develop a game for North Americans and Europeans?

Go on vimeo and watch the couple videos these guys posted. Even when they are talking about the "vision" they have for their product, there is no lust behind it! its halfassed as hell!  They were a pack of bloody idiots. AND WHEN THE GOING GOT TOUGH TO THEY PACKED  UP AND LEFT! LOL! 

The fact that Neil didn't choose to invest his 250k in a local North American software team still blows my mind.

37
Introductions / Re: Hey again.
« on: March 30, 2016, 03:02:20 am »
more content? post away brother!

38
Development / Re: Where to from here?
« on: March 29, 2016, 03:37:47 pm »
honestly.. unless  Neil is willing to give you the source (under a nda ofcourse) then there isn't much let to do for Rawbots. We can't finish Neil's dream for him. Asking you to rebuild the game in different engines is overkill considering the amount of work you would face for such a small community.

I am already getting ready for hibernation mode, Rawbots content can only entertain me soo much ya'know? and I think eventually we'll all get bored. The webforum will slow down to maybe a post a week , and I am okay with that.

so long as this webforum exists, it represents the dim hope that rawbots may comeback 4-5 years from now. And if it doesn't, atleast we kept the hearth burning at home'ya know?

39
Introductions / Re: Been a While
« on: March 27, 2016, 05:51:36 pm »
Where are maps and blueprints held within the rawbots folders, what are the extensions for each, and also how do you load a blueprint in game? in looks like I still have 0.1.4 installed... not going to release the helicopter untill I tweak it some yet.

http://forum.rawbots.club/index.php?board=8.0

you can find alotta information around here!

40
Robotics / Re: Things you've built/invented/programmed (or want to)
« on: March 27, 2016, 04:36:58 pm »
Building a folding hexapod should be possible, but getting things to walk in rawbots tends to be very tricky.

LOL, I'm thinking to myself "well that would be practically impossible! it could never be done!"

Then there is marvin "eh, it would be kinda tricky"

41
General Discussion / Am I the only one who hates physics distortion?
« on: March 27, 2016, 04:22:41 pm »
I know there is alotta flaws in rawbots. I know the early devs didn't really do their best. But nothing pisses me off like the way they decided to tie the visual rendering of the game, to its physical computation. WHY!?

Like get this okay, I spent alot of time tinkering with pressurlines ballistic cannon bot to make my own variation which fired a rocket. I had it so it hit the target 100% of the time. Then I modified the map and added some other bots and stuff.

I later came back to show a friend my amazing rocket bot, and it missed time after time. I reset the map to remove all the chnages I made, and then it Hit!

so just to make sure I was right, I reset, then spawned in my BigVTOL. And sure enough, the rocket missed by a mile (over the target).

That is hands down the dumbest thing I've ever seen from my pyshics based sandbox. If your going to lag the game when there is lots of stuff on screen, Fine, thats cool, But why do the LAWS OF PHYSICS BEND WITH THE CPU PERFORMANCE IF THE GAME IS ALREADY LAGGED?! AAAARRRGGHH!


in short, my robot I was working on which would deliver a volley of 12 long range ballistic dumb fire rockets has been put on hold indefinitely due to stupidity.

42
Challenges / Re: 'The Loop' Challenge
« on: March 27, 2016, 04:15:50 pm »
I remember this challenge! Im going to give this one a shot, should be easy enough now that wheels don't come flying off!

43
Introductions / Re: Been a While
« on: March 27, 2016, 04:12:04 pm »
wow that helicopter flys REALLY good! I'd love to have the BP for it!

44
General Discussion / Re: Autonomous Combat League - Bot Workshop
« on: March 25, 2016, 03:31:59 pm »
what in the seven hells?! I've never seen a nan output in rawbots before!? maybe try two different parts? I dunno, thats bloody strange man.

45
Screenshots & Videos / Re: cupid's rocket volley bots!
« on: March 24, 2016, 04:17:13 am »
darnit pressureline! quit teasing me and put the BP up already so I can splice the crap out of it!

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