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##### General Discussion / Re: You may run, but you cant hide from this extreme range plasma gun

« Last post by**MarvinMan**on

*December 07, 2016, 08:15:26 pm*»

That seems to be working very well now.

If you think there are rounding errors in there somewhere, it would be interesting to compere the accuracy with the turrets built before XFM added inverse trig functions. They used an integrator with the projected trajectory calculations in the feedback path to home in on the best firing solution. That might have some inherent error cancellation or bigger numbers that are less affected by rounding.

We really need some bigger maps for ACL so that there's more chance to use snipers/long range artillery like your bot, or missiles and grenade cannons.

If you think there are rounding errors in there somewhere, it would be interesting to compere the accuracy with the turrets built before XFM added inverse trig functions. They used an integrator with the projected trajectory calculations in the feedback path to home in on the best firing solution. That might have some inherent error cancellation or bigger numbers that are less affected by rounding.

We really need some bigger maps for ACL so that there's more chance to use snipers/long range artillery like your bot, or missiles and grenade cannons.