Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - cupid_the_conqueror

Pages: [1]
General Discussion / THE ABRT V2! now it FLYS!
« on: March 11, 2019, 09:55:57 am »
Hello gents, working on an upgrade to my automatic ballistic rocket turret. Im working on making it an aerial patroling, ground unit killing monster. I call it the RocketWhale!

I've gotten tracking and flight patterns down so far. It has a base starting contiuum , which controls its altitude and such, and it will hold a strafing pattern around this contiuum. When it finds a target, it checks to see if the velocity of the target is higher then the current target (the stock contiuum that comes with it) and then selects the new target based on the fact that it SHOULD be moving. (issue is that if you stand still, it passes by..) I still gotta add some more checks (prox check and what not)

after it fires its rocket, it will break target lock and return to tracking its point of origin, the contiuum it comes with.
the rocket is ready for action, I just need to add the targeting system for it.

here it is in action, just gotta tune in the tracking/targeting system and the rockets targeting system, and it'll be good for battle!

Hello everybody let me get started with the most impressive news, and then I'll get to the details of how this came to pass.

First of, several members of this community have been given the source code by an anonymous user. We have almost no skill when it comes to unity, but we are working on modding the current game release to be more stable and to document how the game actually works for future use. We have alot of passion for rawbots and we believe we can make the game better even with our limited skill.

Second order of business, the forum is not going down. I have extended the domain for another year, I will remove the old post shortly after releasing this.

Story time!
Spoiler: show

ONCE APON A TIME. Our lead creative design Alex Rozgo got the idea for a robot building sandbox adventure game. After whipping on some concept art and pitching the game around, he quickly attracted the attention of Neil Haran, who fell in love with the concept game he saw and would be the lead financier of the project. In 2011 Inearth studios was commissioned to create the rawbots demo that was shown to investors, this is the rawbots we know today.  In 2012, the team tried to raise money via kickstarter and was unsuccessful. Development of rawbots was a complete mess as new systems and utilities were added due to their "coolness" and not their functionality. Nobody on the development team knew the assets very well and they quickly started treading water trying to stay afloat. With the failure of the kickstarter combined with the difficulties in development due to poor decisions he himself had made, the "Dynamic Systems Engineer" Alex Rozgo decided that rawbots wasn't worth perusing. This lead to Alex using the funds to create a Clash of clans mobile knockoff instead - Fraud ofcourse-, Alex then moved the money that had been raised for rawbots development into a company called Beyond Games, and created his mobile game there.

Now the road to hell is paved with good intentions, and its not clear if this was malevolence or misguided good will. Perhaps Alex thought making a hit mobile game would shore up funds for rawbots, a project that was essentially his brain child, or if he had become disillusioned and disheartened enough to betray the investors and players. We can only read about the outcomes of his poor choices. And while without a doubt Alex Rozgo is in-fact the villain of this tale, I do not encourage or endorse any doxxing or other unethical forms of vigilantism. We all think we would do better, but nobody knows what they are capable of until their back is pressed up against the wall.


Neil caught wind of this, and sued beyond games. In response, Alex rozgo was let go from the company, but still maintained control of the rawbots source code due to being the lead "Dynamic System Engineer" at the time of rawbots development. Apparently, Neil and Alex came to some kind of agreement to continue the development of rawbots. This is when we saw the Unreal Engine port of rawbots that appears on these here forums. But much later it was revealed that this was a scam, and what was shown was just pre-made assets with a hardcoded "rover" behaviour slapped on, maybe 1-2 hours worth of work. Alex worked very hard to keep Neil in the dark, allowing him to pocket Neil's money without doing any work.

As time pasted, and it was clear no development was happening , we made the decision to close down the forums. This is when RICK a former employee of Alex Rozgo, reached out to us offering the source code and insight into the internal development struggles and Frauds of Alex Rozgo. Including ridiculous re-builds on projects, shovel-ware games, and non-payment of employees. RICK was cautious about handing the source code over to us, because he was worried about legal action from Alex Rozgo. But before RICK could deliver the source code to us, an anonymous user contacted us and gave us the source. This user had an older copy of the source code (I personally suspect that this is the copy that Alex has, I do not believe he did any work on the project past the original tech demo) Which he gave to us the community.

The current decision from the community is to keep "development" in house for some time to see what we can do, and to go fully open source if we hit a deadwall and can't make progress. Our current goal is to get rawbots documented and Improve the physics within 4 months, if we can't meet this deadline we will be going open.

This is why we were left in the dark for so many years, And this is why, Rawbots will never be a commercial product. For all the people who paid for this game, and were betrayed by Alex, we will be releasing our modded source game updates for free as we make them.

I hope this brings you closure as to the events that transpired with this game, as I feel you all deserve to know. Rawbots had HUGE potential when it was released, and everybody in this community saw that. Now that we have the source code, we can begin the long journey of making this game into what we all believed it could be - our robot building sandbox adventure.

these are still the early days, we haven't even compiled our gitlab repository yet. And while I encourage you all to take this news with a grain of salt, I believe the passion of our community members will be enough to give us a playable game, even if its not the perfection we all craved when we first saw rawbots.

If you want more information, join us on the official discord.

thank you.

[edit, the repo is up! ;D.... time to learn unity  :'( ]

TLDR : Indie studios are corrupt, crazy illegal shit happened with rawbots, thats why we don't have much more then a tech demo, and why we never got any real updates. But we are going to start modding the game because we love it. and with the love of the community we can make the robot building adventure game we've always wanted.

TLDR2: "Got a full bottle of sauce. Modding the living daylights out of it. Forum staying up. Stay calm and make Rawbots!"

General Discussion / Its Been Fun. - Deadmans note
« on: April 29, 2016, 03:46:00 am »
Howdy guys. I've got some bad news, real life decided to roundhouse kick me in the face, and I have to sell my computer. I don't know when I'll be able to afford another, it could be a year or even two. So I'm pretty much out of the game so to speak.

Its been cool setting up this little forum and getting in touch with all you folks once again. I had fun playing rawbots for a good while, and I hope this forum is still around in 2 years time. But until then I'm signing out.

Deadmans note : incase this forum DOES go down and another is created, or for some other mystical reason, you can Always contact me @

cheer's folks, keep on doing what you glorious bastards do.

Screenshots & Videos / Cupid's Automated Rocket Bots!
« on: April 07, 2016, 09:36:29 pm »
heya folks, this one still needs some polishing , but its good enough that I feel I can share it without shame!

this here, is the ABRT , or the automated Ballistic Rocket Turret.

Parts! : Pressurelines Fatalistic Calculator bot, Owls camera system for locking targets (from the aa missle) , and Anannas' Clock to keep the timing delay, and soon it will be mounted on one of Marvins combat bots , as they normally have really good terrain avoidance.

General Discussion / Am I the only one who hates physics distortion?
« on: March 27, 2016, 04:22:41 pm »
I know there is alotta flaws in rawbots. I know the early devs didn't really do their best. But nothing pisses me off like the way they decided to tie the visual rendering of the game, to its physical computation. WHY!?

Like get this okay, I spent alot of time tinkering with pressurlines ballistic cannon bot to make my own variation which fired a rocket. I had it so it hit the target 100% of the time. Then I modified the map and added some other bots and stuff.

I later came back to show a friend my amazing rocket bot, and it missed time after time. I reset the map to remove all the chnages I made, and then it Hit!

so just to make sure I was right, I reset, then spawned in my BigVTOL. And sure enough, the rocket missed by a mile (over the target).

That is hands down the dumbest thing I've ever seen from my pyshics based sandbox. If your going to lag the game when there is lots of stuff on screen, Fine, thats cool, But why do the LAWS OF PHYSICS BEND WITH THE CPU PERFORMANCE IF THE GAME IS ALREADY LAGGED?! AAAARRRGGHH!

in short, my robot I was working on which would deliver a volley of 12 long range ballistic dumb fire rockets has been put on hold indefinitely due to stupidity.

General Discussion / help me, help you, help me!
« on: March 20, 2016, 04:02:33 am »
Look guys, I think we can all agree what we need some new blood around here. So I figured it would be a good idea to head on over to some other web forums and share the game.  Ofcourse these web forums should belong to games like rawbots so we can attract players with similar taste. 

I have a list of webforums a mile long we can try. However making accounts on all these forums is tedious and I've already had my dose of tedious (I manually commented on pictures of 50/290 member's of the steam rawbots group, which is way more work then it sounds).

If any of you guys would be up for registering accounts on these webforums , Im willing to make a generic copy-paste post and following video for you to spread.

The webforums I am thinking about are as follows (ill handle this one, I'm an old moderator on there, though I havent been very active) (this is a forum for indie game developers. but I feel rawbots would fit in the off topic disscussion just fine) (now I know that robocraft mostly doesn't Jive with rawbots, but I feel the more HardCore members will be attracted to rawbots. )

annd uhh, (pressureline or Marvin  can you handle this one? I don't really know where to go and I think you would be the best to talk with real robotics peoples)

I'm sure we can think of more aswell.
I'll be doing terratech myself, but I really need a hand with the others because thats alot of work that I don't particularly feel like doing :p
so volunteer yourself and I'll get to making that copy pasta post for you (and the other volunteers)

Screenshots & Videos / cupid's rocket volley bots!
« on: March 19, 2016, 06:48:43 pm »

General Discussion / Am I the only one who hates jets?
« on: March 17, 2016, 01:31:26 am »
for real! why don't they have four connection points?! why do grenades only have one?! same with hovers! would it have been so hard to allow 4 connections points on the majority of parts!? DAM YOU PREVIOUS RAWBOTS DEVELOPMENT! YOU ARE THE BANE OF MY BUILDS!

Screenshots & Videos / cupid's handy parts dump.
« on: March 13, 2016, 06:37:30 pm »
Hey guys! If you build bots like I do , you probably use lots of modular parts mashed together. This is a dump of parts I had kicking around. I'll add more to this as I have more parts kicking around.

Pressurlines auto turret! (or maybe its marvins?) Torn from his battle bot and put on a handy stand for you! simply modify part positioning as necessary. All the code's been done for you!

Up next we have Owl's AA missiles! again, torn from the bot, simply modify part portioning as you need

A Big Square Segement. name says it all!

A long Diamonde Chassie!

A suspension based support buggy. Comes with real steering and a 5 Billion Mass tolerance!

A pre made MultiRotor! for all your VTOL needs!

up next, a little square segment!

 a little triangle segment!

Anti Aircraft Platform! hover technology stolen from the tutorial level

A medium range dumbfire Rocket! small and compact, best in volleys!

A super small dumbfire rocket! meant for extreme close range!

Hope you guys find that these bits and pieces save you some construction time! I'll add more as I make/rip them off stuff.

Community Notices / The current state of rawbots developement
« on: March 11, 2016, 04:40:26 am »
If your new to the game , or new to the forums after thinking the game was dead, you should probably know about the event that started the creation of this webforum.  You should also know a brief history of rawbots and its current status.  You can find all that information here

Screenshots & Videos / cupid's oversized flying machines!
« on: March 10, 2016, 02:17:33 am »
Heya folks, here are two of my over sized flying builds. I'll be working on adding more to the lineup very soon!

please enjoy (with links)

plane v1!



Pages: [1]