Recent Posts

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91
Development / Re: Reboot
« Last post by PressureLine on February 03, 2017, 11:53:37 pm »
Perhaps the custom wheel physics is to deal with how wheels start to skip over the surface at high speed or tend to dig in when steering at speed. I assume the wheel physics model is built from polygons rather than being treated as a perfect cylinder, so the custom physics could be to smooth over that so bots don't effectively have square wheels.

Quite the opposite usually. A perfect cylinder is used for several reasons: the obvious 'square wheels' thing, plus in most physics sim engines, there are pre-defined shapes (spheres, cylinders, 'capsules' [a cylinder with hemispherical endcaps] and cubes) that are far more efficient than arbitrary polygonal shapes because they can (and do!) have various speedups built in to the engine.
92
Development / Re: Reboot
« Last post by Bonfi96 on February 03, 2017, 10:10:21 pm »
I love to know that we'll hear more often about the development process.
I wonder, do you guys think this has anything to do with the new joints?
Obviously they are not that floaty
93
Development / Re: Reboot
« Last post by MarvinMan on February 03, 2017, 06:17:46 pm »
Yeah, I had noticed that. A certain amount of flex is useful, and possibly unavoidable, but in my opinion joints could do with being strengthened compared to the current version.

Perhaps the custom wheel physics is to deal with how wheels start to skip over the surface at high speed or tend to dig in when steering at speed. I assume the wheel physics model is built from polygons rather than being treated as a perfect cylinder, so the custom physics could be to smooth over that so bots don't effectively have square wheels.

I'm also glad to hear that threaded physics is finally happening. Hopefully that will let more bot to bot interactions happen.
94
Development / Re: Reboot
« Last post by z26 on February 03, 2017, 06:05:47 pm »
The bendy joints ironically seems to help in that video, working as a suspension.  The wheels seems quite grippy, but bouncy

Oh, and "custom wheel physics" got me curious.  AFAIK most games don't actually need to simulate rotating cylinders and so don't bother doing it, so I'm curious about Rawbots' approach.

Multithreaded physics is good to hear, dunno how it works internally however. Have parts distributed between threads, or instead something more complex?
95
Development / Re: Reboot
« Last post by MarvinMan on February 03, 2017, 07:53:56 am »
It looks like everything is working very well so far. The graphics are a massive improvement and from what I can see in the video the physics is at least as good as the current version.

Only thing I noticed is that the joints between parts seem fairly weak.
96
Development / Re: Reboot
« Last post by rozgo on February 03, 2017, 06:28:54 am »
This video is a few weeks old, posting before it gets too old to share.


A few things that have happened after this video:
- physics substeps
- multithreaded physics
- custom wheel physics
97
Development / Reboot
« Last post by rozgo on February 03, 2017, 06:19:23 am »
Somewhere to start dropping some dev nuggets while we get a formal process together.
98
Screenshots & Videos / Re: Random Screenshots
« Last post by MarvinMan on February 03, 2017, 12:35:15 am »
Stylistically it's different from the Rawbots we know, but I think terrain looks good.

It probably helps that everything looks a lot sharper now that the annoying transparency has finally been removed. I hope that the graphical improvements won't add too much load to the CPU, assuming the physics still won't be multi threaded.
99
Screenshots & Videos / Re: Random Screenshots
« Last post by Bonfi96 on February 03, 2017, 12:23:07 am »
Guys I'm pretty sure that's a test environment from the ue4 marketplace, it doesn't have the "rawbots" style at all.
100
Screenshots & Videos / Re: Random Screenshots
« Last post by MarvinMan on February 02, 2017, 10:55:32 pm »
Even if that terrain is completely bare and uniform, just the variation in shape and smooth structures is a massive improvement.

Would be nice to still be able to build structures.

Also, what's happening with space/interplanetary flight now that there's big flat terrain.
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