Author Topic: Dev Log: 16/03/2019  (Read 223 times)

PressureLine

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Dev Log: 16/03/2019
« on: March 16, 2019, 04:46:12 am »
Development Log: 16/03/2019

What a week! The first new Rawbots release since 2013 is fast approaching. While there's no really fundamental changes in the works at present, there is quite a lot of cool stuff happening. The observant among you will have noticed in last week's devlog that XFM features are being incorporated into the main build; like the 'string' output on Math operand tiles in the VP grid, which allows you to connect them to Label operands and thus allowing Projectors to act as (amongst other things) speedometer and altimeter readouts on your bots. The performance increasing aspects of XFM have also been incorporated, and the graphics quality settings have been tweaked to ensure a better visual experience for all.



In the 'new feature' space there's been a decrease in the visual (the collision model is the same size, which actually matches it's visual size much better) size of the plasma cannon's projectile. At the suggestion of the Rawbots Discord server users you also now have the option of using your mouse scrollwheel to rotate parts when attaching them, in addition you can also hold 'shift' while rotating the part to rotate it in smaller steps.



And the 'stardust' map makes it's return to Rawbots after a long absence!



If you want to make suggestions or request new featues, head on over to the Development forum or even the Rawbots Discord, and start up a discussion.

Keep calm and build Rawbots!
« Last Edit: March 16, 2019, 04:52:52 am by PressureLine »
"Far be it from me to criticize geeks, I'm playing a game about flippin' trains."
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